#include <stdio.h>
#include <stdlib.h>
// Define the structure for IndexValue
typedef struct {
int index;
float value;
} IndexValue;
// Define the structure for M_PC0 (assuming it's a 3D point cloud)
typedef struct {
float* X;
float* Y;
float* Z;
} PointCloud;
// Comparison function for qsort
int compare(const void* a, const void* b) {
IndexValue* idx_a = (IndexValue*) a;
IndexValue* idx_b = (IndexValue*) b;
return (idx_a->value > idx_b->value) ? 1 : -1;
}
int main() {
int n = 10; // Number of points in the point cloud
// Initialize M_PC0
PointCloud* M_PC0 = (PointCloud*) malloc(sizeof(PointCloud));
M_PC0->X = (float*) malloc(n * sizeof(float));
M_PC0->Y = (float*) malloc(n * sizeof(float));
M_PC0->Z = (float*) malloc(n * sizeof(float));
// Initialize some sample data for M_PC0
for (int i = 0; i < n; i++) {
M_PC0->X[i] = (9-i) * 1.0;
M_PC0->Y[i] = (9-i) * 2.0;
M_PC0->Z[i] = (9-i) * 3.0;
}
// Perform the code snippet you provided
{
IndexValue* indices = (IndexValue*)malloc(n * sizeof(IndexValue));
for (int i = 0; i < n; i++)
{
indices[i].index = i;
indices[i].value = M_PC0->X[i];
}
// Sort the indices array based on the values
qsort(indices, n, sizeof(IndexValue), compare);
{
float* sortedY = (float*)malloc(n * sizeof(float));
float* sortedZ = (float*)malloc(n * sizeof(float));
float* sortedX = (float*)malloc(n * sizeof(float));
for (int i = 0; i < n; i++) {
sortedY[i] = M_PC0->Y[indices[i].index];
sortedZ[i] = M_PC0->Z[indices[i].index];
sortedX[i] = M_PC0->X[indices[i].index];
}
// Copy the sorted y and z buffers back to the original arrays
for (int i = 0; i < n; i++) {
M_PC0->Y[i] = sortedY[i];
M_PC0->Z[i] = sortedZ[i];
M_PC0->X[i] = sortedX[i];
}
free(sortedY);
free(sortedZ);
free(sortedX);
}
free(indices);
}
// Print the sorted point cloud
printf("Sorted Point Cloud:\n");
for (int i = 0; i < n; i++) {
printf("X: %f, Y: %f, Z: %f\n", M_PC0->X[i], M_PC0->Y[i], M_PC0->Z[i]);
}
// Free memory
free(M_PC0->X);
free(M_PC0->Y);
free(M_PC0->Z);
free(M_PC0);
return 0;
}